101 Projects for All Themes
E-CLO
E-CLO is an augmented reality application, currently in prototype form, which aims to challenge consumer behavior towards fast fashion.
Being DigitalThe BodyTechnologies
An Immortality
An Immortality is a nonverbal drama performance film, theoretical supported by Heidegger and Deleuze, visual representation by Thang-ka.
Being DigitalIdentityThe Body
The Textbook of Disappearing
The Textbook of Disappearing is a fun-to-watch useful audio-visual textbook about how to disappear in this digital era.
Being DigitalSurveillanceThe Body
New Landmarks
Nowadays, What is the truth? What is the real information? And what is the misinformation?
Justice Equality and MisinformationSpacesPlayCommunication
Life Menu
Life Menu is a self-help cookbook for your daily problems. This publication is the outcome of our vast problematic "Healing through food".
Caring SocietyWellbeingFood
Gross National Care Index
The Gross National Care Index is a media, information and data collection campaign to gather data as a measurement of Social Care Mobility
Caring SocietyMedical CareSocial CareInclusivity
Xanadu
Xanadu is a digital community garden exploring the lived experience of migration through plants.
Justice Equality and MisinformationInclusivityEducationCommunication
Virgin Mask
Being DigitalThe BodyTechnologies
Artists and Merchants Card Game
Caring SocietySocial CareInclusivity
A Heatwave Modern Tent
The Modern Tent is a concept for Heatwave Emergency Action. Inspired by Bedouin tents to be deployed in heat crisis anywhere in the world.
Climate CrisisClimate ChangeDirect Action
GATEJUMPERS
Mapping spatial injustice through process driven interventions
Justice Equality and MisinformationSpaces
Under Attack! A speculative community-building board game
In this simple game titled Under Attack!, the participants will build a neighbourhood and protect its community from ‘outside attacks.'
Justice Equality and MisinformationNarrativesPlayEducation
Artistic Exploitation
An exploration of exploitations within the arts.
Justice Equality and MisinformationNarrativesDirect ActionCommunication
Mind Game
Universal Chess game with an emphasis on equality and how psychology can significantly enhance the overall gaming experience.
Being DigitalCommunicationWellbeingPlay
TAP into Water
Empowering Communities to Tackle Urban Flooding and Climate Change through Participatory Awareness
Climate Crisis
Vertical Moss
Climate CrisisClimate Change
SH...SEX!
Caring SocietyInclusivity
OCD: Debunking Misconceptions Together
A stop-motion animation project showcasing re-enacted interviews, to debunk misconceptions on Obsessive Compulsive Disorder (OCD).
Caring SocietyMental HealthSocial CareWellbeing
Carrying Care
Experimental moving image and photography project exploring objects of care.
Caring SocietySocial CareCommunities
PAUSE (Parks, Arts, Urban Spaces and Environment)
"PAUSE" is a campaign that investigates an area and collaborates with its community to create artworks to raise awareness of green spaces.
Caring SocietyMental HealthWellbeingCommunities
Misinformator - A (Card) Game of Fake News
Find out who spreads fake news!
Justice Equality and MisinformationPlayEducationCommunication
Sustainable Impressions
Experimental, research-based work focused on creating natural, bio or upcycled materials that could be used in various creative practices.
Climate Crisis
On Demand
A study of ‘On Demand’ culture set within the framework of a script entailing four students researching what it is to be digital.
Being DigitalIdentityWellbeingSpaces
Emotional Transparency
What happens when technology allows people to 'see' each other's emotions? We speculated on the coming future of communication.
Being DigitalCommunicationFictionsTechnologies
Etheric double
A multi-screen interactive installation that helps viewers re-examine the definition of "digital identity" in the virtual world.
Being DigitalIdentity
Making in Menopause
Making in Menopause is a workshop kit that addresses the need for a greater support system to be available for women in menopause
Caring SocietyMental HealthCommunitiesInclusivity
Making Art Galleries and Museum Spaces Accessible for the Visually Impaired
How might we support galleries and museums to be more accessible and inclusive towards visitors with visual impairments?
Caring SocietyInclusivity
DEMENTIA x VR/AR
The outcome of this project is a hardware design proposal, providing an
example of a more inclusive VR interface for dementia patients.
Caring SocietyPhysical HealthMedical CareInclusivity
Inanimate Object Dependence
Exploring the complex emotional connections that people can have with inanimate objects.
Caring SocietySocial CareInclusivity
Troytopia
Use VR technology to get into the zoo, and try to influence the decision
making process in selecting and maintaining the animals.
Being DigitalFictionsWellbeingInclusivity
The Future of Growth
Exploring the potential of local and regenerative materials.
Climate CrisisAwarenessConsumptionClimate Change
Round Pegs in Square Holes
"Caring for the carers', a project promoting awareness and action for teachers within neurodiverse classrooms
Caring SocietyInclusivity