Skip to main content


Final link:
Being DigitalTechnologiesPlaySpaces

As humanity entered the age of industrial civilisation, it gradually evolved from a state of domination and dependence on nature to a subject of natural transformation. During this period, "anthropocentrism" became the dominant ideology. This theory holds that human reason is omnipotent and that humans alone are the masters of nature. And the recent expansion of monoculture agricultural production has led to a decline in crop diversity in the globalized diet. This reduction in crop diversity has not only limited people's ability to supplement their staple foods with nutrients, but has also made agriculture more vulnerable to a variety of impacts such as drought, pests and disease. Based on Heidegger's ideas, we argue that 'natural selection' allows organisms to live and let their survival rates remain in dynamic balance. Human selection, whereby humans are the only ones being cared for, has upset the dynamic equilibrium that once existed. Biodiversity can be resilient, and harmony between man and nature rises to the level of human moral imperatives. It has to do with how people acquire the right to live in harmony and equity with nature among themselves and between humans and other species. We therefore call on human beings to refrain from imposing their consciousness on nature and destroying the harmony between man and nature. This is why we want to create a virtual plant utopia by means of technology in which people can experience the importance of plants to humans and draw attention to crop diversity. 

We wanted to show other people a new world and felt that photos and videos were not a good way to give the viewer a good experience of the world in which they had to 'live' for a while. As an advanced medium based on many modern technologies, games can be more effective than many traditional media if we use them to convey our concept. So we decided to make a VNG (Visual Novel Game)[2] - an offshoot of the AVG (Adventure Game). VNG is both a game and a novel, and it's an inherent storytelling approach. We need to make up a story based on the setting of the future world, and we believe that all readers and players will get into the world and gradually understand what we are trying to convey. We chose New art city, which is an accessible toolkit for building virtual installations that show born-digital artefacts alongside digitized. Each space is a unique URL where visitors can view an exhibition. Some exhibitions consist of multiple spaces connected by URL portals. We can build everything we envisage inside the New art city by modelling the models and placing them inside the New art city. Visitors can observe the world in an immersive way. We have an opposing view to the theory that humans are the masters of nature, what if we thought in terms of nature, in terms of plants? Because of anthropocentrism, humans consider themselves to be the centre of the world, allowing only those crops that are 'useful' to grow which has led to a dramatic decline in crop species over the last 100 years. This decline has led to a reduction in farmland biodiversity and an increase in the prevalence of pests and diseases. So what would happen if this situation continued, we made a series of assumptions based on this idea and built two opposite worlds. We have created two worlds connected by two doors that allow the viewer to subjectively choose which world to enter, and each world has a unique introduction to help the viewer understand the world in more detail.